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The Simplest MNGArguably the absolute simplest MNG is just the simplest PNG (recall Chapter 8, "PNG Basics"), renamed with a .mng extension. Another truly simple one would be the empty MNG, composed only of MHDR, FRAM, and MEND chunks, which could be used as a spacer on web pages--it would generate a transparent frame with the dimensions specified in MHDR. But if we consider only nontrivial MNGs, the most basic one probably looks like Figure 12-1.
This is a very basic, two-image slide show, consisting of a pair of grayscale or truecolor PNG images (note the absence of PLTE chunks, so they cannot be colormapped images) and nothing else. In fact, the MNG stream is a little too basic; it contains no color space information, so the images will not display the same way on different platforms. It includes no explicit timing information, so the decoder will display the images at a rate of one frame per tick. At the minimum value of MHDR's ticks-per-second field, that translates to a duration of just one second for the first image and one or more seconds for the second image (in practice, probably indefinitely). There is no way to use this abbreviated method to define a duration longer than one second. To avoid those problems, sRGB and FRAM chunks could be added after MHDR; the latter would specify an interframe delay--say, five seconds' worth. Thus the simplest reasonable MNG looks like Figure 12-2.
Of course, sRGB should only be used if the images are actually in the standard RGB color space (see Chapter 10, "Gamma Correction and Precision Color"); if not, explicit gamma and chromaticity chunks can be used. Note that sRGB is only 13 bytes long, so its overhead is negligible.
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