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Fill-In Functions
Occasionally you will see functions like addTime written with a different interface (different arguments and return values). Instead of creating a new object every time addTime is called, we could require the caller to provide an "empty" object where addTime can store the result. Compare the following with the previous version: sum.hour = t1.hour + t2.hour; sum.minute = t1.minute + t2.minute; sum.second = t1.second + t2.second; if (sum.second >= 60.0) { sum.second -= 60.0; sum.minute += 1; } if (sum.minute >= 60) { sum.minute -= 60; sum.hour += 1; } } One advantage of this approach is that the caller has the option of reusing the same object repeatedly to perform a series of additions. This can be slightly more efficient, although it can be confusing enough to cause subtle errors. For the vast majority of programming, it is worth a spending a little run time to avoid a lot of debugging time. Notice that the first two parameters can be declared const, but the third cannot.
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